- Nov 16, 2016
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Lei Zhang authored
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- Oct 04, 2016
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David Neto authored
Describe why it exists: what does Shaderc add on top? Say that Shaderc ships in the Android NDK. Point to the AOSP repos as the authoritative sources of what is really in the NDK. Also say that those repos are downstream from the GitHub repos.
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- Jun 20, 2016
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Adam Chainz authored
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- Jun 10, 2016
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Lei Zhang authored
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- May 11, 2016
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David Neto authored
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- Mar 23, 2016
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Lei Zhang authored
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- Mar 17, 2016
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David Neto authored
A bad interaction between CMake, MinGW, and Googletest prevents MinGW from compiling Googletest with threads. https://github.com/google/googletest/issues/606 So we must configure Googletest without threading support.
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- Mar 02, 2016
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Andrew Woloszyn authored
This can be set by an external project or also in the configuration itself.
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- Feb 26, 2016
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Lei Zhang authored
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- Feb 22, 2016
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David Neto authored
The program demonstrates basic shader compilation using the Shaderc C++ API. For clarity, each method is deliberately self-contained. Techniques demonstrated: - Preprocessing GLSL source text - Compiling a shader to SPIR-V assembly text - Compliing a shader to a SPIR-V binary module - Setting basic options: setting a preprocessor symbol. - Checking compilation status and extracting an error message.
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- Feb 18, 2016
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Dejan Mircevski authored
Only overwrite if new content is different. Record date for unknown hashes.
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Lei Zhang authored
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David Neto authored
That README describes how to link to libshaderc, as well as what to put on your search path.
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- Feb 02, 2016
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Dejan Mircevski authored
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- Jan 22, 2016
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Lei Zhang authored
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- Jan 04, 2016
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David Neto authored
Owned by dneto0 instead of antiagainst (at GitHub).
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- Dec 01, 2015
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David Neto authored
We recommend something newer than googletest 1.7.0 because we want to pick up a fix for an RTTI issue related to mocking https://github.com/google/googletest/issues/610 That's fixed on the googletest master branch after 2015-11-10.
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- Sep 15, 2015
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Lei Zhang authored
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- Aug 24, 2015
- Aug 21, 2015
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Lei Zhang authored
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- Aug 19, 2015
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Dejan Mircevski authored
This will allow us to keep saying "fork" in the right context (though still not in the top-level README).
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- Aug 18, 2015
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Andrew Woloszyn authored
This allows shaderc to be built by both using android.cmake as well as native Android.mk build files.
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- Aug 17, 2015
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David Neto authored
Describe the relation to KhronosGroup/glslang. We're not forking the glslang project!
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- Aug 14, 2015
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Lei Zhang authored
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- Aug 07, 2015
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Lei Zhang authored
Also add explanation for -I in the manual.
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Lei Zhang authored
Add links. Use monospace for names of tools and object files. etc.
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Dejan Mircevski authored
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- Aug 06, 2015
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Lei Zhang authored
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Dejan Mircevski authored
Extract development procedures into DEVELOPMENT.howto. Tighten the language and reorder some sections.
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Andrew Woloszyn authored
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