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  1. Nov 16, 2016
  2. Oct 04, 2016
    • David Neto's avatar
      Clarify Shaderc wraps around other tools · 05350461
      David Neto authored
      Describe why it exists: what does Shaderc add on top?
      
      Say that Shaderc ships in the Android NDK. Point to the AOSP repos
      as the authoritative sources of what is really in the NDK.  Also say
      that those repos are downstream from the GitHub repos.
      05350461
  3. Jun 20, 2016
  4. Jun 10, 2016
  5. May 11, 2016
  6. Mar 23, 2016
  7. Mar 17, 2016
  8. Mar 02, 2016
  9. Feb 26, 2016
  10. Feb 22, 2016
    • David Neto's avatar
      Add an example program for simple C++ API usage · 66d409cc
      David Neto authored
      The program demonstrates basic shader compilation using the Shaderc
      C++ API.  For clarity, each method is deliberately self-contained.
      
      Techniques demonstrated:
      - Preprocessing GLSL source text
      - Compiling a shader to SPIR-V assembly text
      - Compliing a shader to a SPIR-V binary module
      - Setting basic options: setting a preprocessor symbol.
      - Checking compilation status and extracting an error message.
      66d409cc
  11. Feb 18, 2016
  12. Feb 02, 2016
  13. Jan 22, 2016
  14. Jan 04, 2016
  15. Dec 01, 2015
  16. Sep 15, 2015
  17. Aug 24, 2015
  18. Aug 21, 2015
  19. Aug 19, 2015
  20. Aug 18, 2015
  21. Aug 17, 2015
  22. Aug 14, 2015
  23. Aug 07, 2015
  24. Aug 06, 2015
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