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David Neto authored
The program demonstrates basic shader compilation using the Shaderc C++ API. For clarity, each method is deliberately self-contained. Techniques demonstrated: - Preprocessing GLSL source text - Compiling a shader to SPIR-V assembly text - Compliing a shader to a SPIR-V binary module - Setting basic options: setting a preprocessor symbol. - Checking compilation status and extracting an error message.
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