Add --target-env option to glslc
It specifies the target environment, determining available language features, and builtin, and SPIR-V conventions. Note that the -std determines the dialect of the shader source code. That's subtly different.
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- glslc/README.asciidoc 15 additions, 0 deletionsglslc/README.asciidoc
- glslc/src/main.cc 23 additions, 0 deletionsglslc/src/main.cc
- glslc/test/option_dash_E.py 29 additions, 0 deletionsglslc/test/option_dash_E.py
- glslc/test/option_target_env.py 106 additions, 0 deletionsglslc/test/option_target_env.py
- glslc/test/parameter_tests.py 4 additions, 0 deletionsglslc/test/parameter_tests.py
- libshaderc/src/shaderc.cc 1 addition, 2 deletionslibshaderc/src/shaderc.cc
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